Simulation has been defined as “a technique, not a technology, to replace or amplify real experiences with guided experience, often immersive in nature, that evokes or replicates substantial aspects of the real world in a fully interactive fashion” [1].
Simulation-based medical education can therefore be defined as any educational activity which uses simulated components to replicate clinical practice [2] and where the learner is required to respond to the clinical problems presented “as he or she would under natural circumstances” [3]. Simulation-based education exists in many forms, including simulated and virtual patients, static and interactive mannequins, part-task trainers, computer-based physiology simulators, computer-rendered virtual cadavers (for example, the Visible Human Project [4]), and virtual reality “games”. One could also add to this list the use of human cadavers, live animals and inert animal products (such as pig skin for practicing suture techniques).
Publication information
Hare A, Simonds AK. Simulation-based education for non-invasive ventilation. Breathe 2013; 9: 366- 374